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  1. First Post!
  2. RELEASE: Q3Map 2.3.31
  3. Highest and Lowest Quality Q3Map2 settings?
  4. Congradulations to the new Q3MAP2 forum
  5. ERROR during compiling process (huge amount of detail!!!)
  6. The new -convert switch...
  7. q3map2 2.3.31/ old fashioned vertext lit terrain
  8. Bsp loading problem
  9. dark models in 2.3.31
  10. Dark marks on wall with version 31
  11. ASE model export question
  12. Another error during compile...
  13. func_bobbing model2 angles?
  14. How to clip my .ase model
  15. Batch compiling
  16. bump map like textures, and detailed lightmap in q3
  17. Model2 lighting.
  18. Patch mesh turns black
  19. Q3map2 bumpammping question.
  20. BSPC process fails during bsp map generated with -meta switc
  21. compiling problem
  22. Another BSPC problem (error)
  23. RELEASE: Q3Map 2.3.32 (Palindrome)
  24. Question about these surface material things...
  25. Seeing doors through Sky
  26. Terrain/ q3map2 2.3.32/GTKRadiant 1.2.11/RTCW
  27. Terrain particles
  28. Hint Brushes ?
  29. common.shader 1.2.11
  30. time estimate for each compile stage command?
  31. Md3 alphas and Terrain texture.
  32. Selective patchshadows
  33. Attaching Multiple Models to Script Movers...
  34. Happy Birthday Q3Map2
  35. Pitch-Yaw-Roll of Models
  36. AntiPortal and Skip......... possible uses ???
  37. Q3MAP2 Progress Counters...
  38. ETA on JO/SoF2 lightstyles?
  39. Q3MAP2 Compiles Running In V1 RtCW... Oh Dear!
  40. Z_free : memory block write past end
  41. surfaceparm nonsolid
  42. Radiosity Updates
  43. Release: Q3Map 2.3.33
  44. ase textures
  45. Areaportals in 2.3.33
  46. Been gone awhile...
  47. light troubles
  48. Skyportal repeats Map in Rtcw
  49. terrain/metashaders trouble
  50. Nullpolyshader error
  51. Vertex lit texture question.
  52. Q3map work better on a pentum 4. 2gig ?
  53. Ydnar - Distributed q3map2 client?
  54. Lightgrid Shader?
  55. Bounce problems
  56. ase clipping seems random
  57. ?????? q3map_surfacemodel ??????
  58. Light blocking by doors
  59. New 1.2.11 and q3map2
  60. Q3 MOD & Foghulls, dont work, (not yer typical foghull p
  61. Lighting Problem - .29 to .33
  62. Q3map directory setup for linux, just making sure.
  63. just a useless bspc observation about farplanedist
  64. MAX_MAP_ENTITIES...
  65. More bouncing trouble
  66. Idea: Stand-alone Q3Map2 BENCHMARK!
  67. no .prt file ??
  68. how to bump map
  69. Can phong shading replace terrain entities?
  70. cracks between brushes
  71. 3d Studio Max / AutoCad
  72. Bug in q3map2?? it´s not in original q3map...
  73. mixing foghull with fur & water
  74. I still cannot get MD3s or ASEs to Clip.
  75. light leaking under walls
  76. clampmap solution
  77. BSP times out??
  78. Ydnar: What is causing this light problem?
  79. Happy New Year!
  80. dual sun
  81. multiple crossing points for patch -- can't clip
  82. ERROR: PicoLoadModel: Failed loading model models/...
  83. Black Edge Skybox
  84. Ydnar, could you explain -Thresh more?
  85. phong shading->No playermodel shadow ?
  86. Are there any tutorial Maps out there?
  87. shadows out of nowhere
  88. nonsolid patches
  89. flares in SOF2
  90. An odd problem..
  91. Distance culling override?
  92. multivolume fog, fog hulls, and strange shizz...:)
  93. Me again: Problem with ASE and hanging compile..
  94. Global_Keyword: q3map_bounce
  95. WARNING: Projectsurfacelightmap: Chose a 0 valued axis.
  96. ASE model clip function failing after editor rotation?
  97. Particle studio, need tutorials plz
  98. r_speeds and vid card fill rate
  99. lightmap scales in Q3Map2 2.3.32
  100. Q3Map 2.3.35
  101. How do I know how much mem my high-res lightmaps are using?
  102. Moving Fog Shader - Is It Possible?
  103. q3map2 source code
  104. q3map2 2.3.35 messages?
  105. Q3Map 2.3.36
  106. visdatasize higher in 2.3.36
  107. Q3Map2 for mac... Fou comme d'la crotte.
  108. new fur code(grass)
  109. md3 positioning bug in .35 and .36
  110. 2.3.36 HOM
  111. Bounce in .36 produce strange light
  112. Q3build question? NET properties
  113. Direction of slashes in model shaders
  114. Terrain Bug in 2.3.35 / 2.3.36 or just changes?
  115. Terrain and Global Fog Problem.
  116. The Angles key is Borked on both .MD3 and .ASE models in .36
  117. Water - working / not working
  118. tcgen vector vs. tcgen ivector
  119. Seemingly random _lightmapscale behaviour (help!)
  120. TGA and fog... (sky fog, not texture)
  121. Terrain & Patch probs, works on 1 pc not other...
  122. Q3Map 2.3.37
  123. Quake ToolKit 1.51 out
  124. Texture light shader... As a point light?
  125. AlphaMod ( 0 0 1 ) ? Explanation please?
  126. The background of vertex light in Q3A
  127. Is it possible to do lightmap + 'fullbright' vertex light
  128. Light Junior questions
  129. region compile (.reg) light stage problem using 2.3.37
  130. q3map/q3map2 lighting problems
  131. Flipped UVW data with ASE models
  132. gl_dst_alpha and 16-bit mode
  133. Antiportals, skip and cell shaders...
  134. antiportals
  135. Hints, Antiportals, structural brushes and portal complexity
  136. Grates and Global Fog.
  137. Clip spectator
  138. q3map2 on Linux - dependency hell! Statically-linked binary?
  139. Light fade out?
  140. Terrain shader on model... is it possible ?
  141. Missing brush surfaces
  142. Patch with struct. brush problem (60 kb picture included)
  143. using Q3map2
  144. Phong shading unworkingness
  145. -info not working with wolf
  146. Error inside 3x3? any ideas?
  147. Do the number of brushes have a major impact on framerate?
  148. MAX_EDGE_LINES
  149. What is a luxels?
  150. hmm
  151. Shader problem...
  152. antiportal = caulk?
  153. Automatic Map Creation Possible with Q3Map2?
  154. .map or .bsp into .ase help!!!
  155. Q3Map 2.3.38
  156. Q3map2 & Multiplant Packs
  157. Severe lack of shadows
  158. feature request.. compile time light blocking.. not vis...
  159. lightmapped terrain.
  160. SP - flamethrower problem w q3map2
  161. Light weirdiness?
  162. misc_model question
  163. Thank you for the Information Ydnar!
  164. Request: -Patchmeta Variable...
  165. Idea for mirrors
  166. Problem with mirrors and entities (JK2)
  167. Info needed to investigate a problem
  168. Is there a way to make entities even?
  169. Detail rotation!!! Anyone?
  170. Problem with FullVis
  171. Ok I've been out of it a while, a few questions
  172. What is the advantage of .ASE?
  173. MD3 smoothing probs & ASE missing textures
  174. Difference of portal handling between 1 and 2?
  175. q3map_skylight...
  176. q3map2 error (First I've ever gotten like this. Ydnar!)
  177. Team Arena batch file.
  178. error, cannot locate image for all tool shaders, game sof2
  179. ASE model clipping
  180. q3map v .38
  181. problem with bumpmapping
  182. Problem with func_ being improperly lit
  183. Q3Map 2.5.2 "The Big Lebowski"
  184. Help with ASE
  185. Final Compile...
  186. Where does everyhing go?
  187. Seams in terrain (RTCW)
  188. Ydnar + Charles Hollemeersch = SPLOOGE!
  189. Fixing vertex lighting bug?
  190. Hewo, I'm 10 and been mapping for 20 minutes and i made this
  191. Porting Q3Map2.5.2 to mac. (At least trying)
  192. Onlyents question
  193. Q3Map2.5.2 for Mac.
  194. func_usable and models
  195. portals prob with 2.5.2 and a general ASE problem..
  196. Problems with textures not appearing on .ASE models.
  197. Compile problem with terrain
  198. q3map 2.5.2 and lighting..
  199. bspc probs (yes I'm using forcesidesvisible)
  200. grates casting shadows
  201. Idea!
  202. "WARNING: Flipped triangle:" ... how to find this
  203. Samples 3 To use or not to use?
  204. BSP Timing out
  205. more memory needed for 2.5.2?
  206. Detail brushes vs map models
  207. Area portals work, but HOM...
  208. IlluminateRawLightmap
  209. Group selection problems :(
  210. Unwanted shadows/No shadows problem
  211. Questions concerning q3map_terrain
  212. Q3map multiple suns
  213. Black waterfall with lighting.
  214. Major problem with random textures on terrain...
  215. 2.5.2 Lighting problem with JO
  216. Patch and shadow probs on corners
  217. 2.5.2 Area-Portals und Light-Problem in JediKnight2
  218. tcGen vector on multiple axis'
  219. MAX_TW_VERTS (12) exceeded in Sof2 with 2.52
  220. Need some Phong Shading pointers.
  221. Q3Map 2.5.3 "Guiness"
  222. func_glass problem in jkII
  223. lightgrid
  224. No lighting when using super/bounce tags ?
  225. Rough Shadows
  226. Warning: Hit per surface style limit <4>
  227. Missing shadows...
  228. Any chance of some definitions in laymens terms?
  229. Wow 2.5 rocks!
  230. Overcoming entity limits for JO
  231. Using jpgs as alpha channels
  232. Updated q3map2 manual?
  233. Params for -game
  234. Phong and vertex shading help... probably really easy!
  235. Lightmap terrain under vertex lighting
  236. Phong Shading Kill Bumpmapping?
  237. Error on compile
  238. Please...
  239. Sparklies in brushes definately aligned?
  240. Lightmapped Terrain map/tutorial?
  241. safe_malloc failed error?
  242. culled lights in 2.5
  243. I need your help. (a large JK2 SP level depends on it)
  244. shaders in the hunk
  245. Referencing external lightmaps from 2 bsps
  246. Invisile terrain when compiling with q3map2
  247. Q3Map2 GUI 0.5.0
  248. Q3Map 2.5.4 - Unification
  249. .ASE
  250. Q3Mac2.5.4 released...