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  1. Where is the announcement?
  2. Welcome!
  3. My very first impression
  4. Initial Gut Feedback
  5. Gun sound, and explosion sounds, overall: First impression
  6. VSAY Reference
  7. Movement Feedback
  8. Heartbeat Sensor
  9. Various Questions
  10. General Info Inquiree
  11. VOIP Server For Testers?
  12. Side Objectives - your ideas.
  13. Connecting Ping
  14. Small Frag Map
  15. Dirty Bomb Teaser & Keeping Things Secret
  16. Chatting
  17. Another subforum with feature requests
  18. The tutorial video is sexy
  19. 11.29 11:29
  20. Strafe jumping
  21. Announcer voices
  22. Game engines and their looks
  23. Suggest People to Invite!
  24. Launcher App (Disable P2P)
  25. Spectator mode
  26. How to's
  27. Player speed
  28. Minor ideas / annoyances
  29. Gunplay (and movement speed I guess)
  30. HUD respawn timer wanted
  31. My keybinds
  32. Engineer Emphasis
  33. List of most disturbing gameplay features
  34. Class icons
  35. Possibility to skip the revive
  36. Waterloo Terminus
  37. Audible pip for chat
  38. Framerate (fps) in game (maps), and rig
  39. Whitechapel
  40. The damage indicator
  41. Incapacitated: tapping out when medic defibs
  42. Maps
  43. Is Dirty Bomb the real game name?
  44. Movement while being shot
  45. BD Fan Art: The Fundamental Piece
  46. Things I would like to change
  47. Interactive Map Design Suggestions
  48. UI Feedback
  49. White Chapel - Map Discussion
  50. Free to play model - your opinions
  51. C4
  52. Pliers
  53. disoriented / clutter
  54. 90 FPS cap
  55. Class specialisations
  56. Sniper: switching/scoping, and stuff
  57. Camping Spots
  58. Hero & Villain Vote
  59. Extended Time
  60. Horde Game Mode Suggestion
  61. The anti-personnel fragmentation grenade
  62. 4 Players to Start Specifically, Reducing on one NA server
  63. Objective 'Spawn Location' Progression
  64. fdops icon vs soldier icon
  65. Inviting social media people to the testing
  66. Changes I like
  67. UI/HUD: Alternate class feedback
  68. Teaser Trailer Discussion
  69. zomg!!
  70. Timescales
  71. Necro strikes again !!!
  72. Login name vs Nickname
  73. developer historical perspective
  74. WolfET remasterized!!!
  75. Teaser video just released on youtube, 1 thing
  76. Space between clantag and playername
  77. Questions + answers(hopefully)
  78. The case for mod/map support. Let's convince SD why it's a good business decision.
  79. So its gonna be free2play...
  80. Modding Support
  81. Demo recording / playback support
  82. FOV(field of view) slider 90+
  83. Beta Testers?
  84. Soldier3 / nade launcher
  85. #DirtyBombGame Gamesurge
  86. My favourite day of Alpha!
  87. Sprint
  88. Cybersport + Tools
  89. WOW! Please, make sure it doesnt get released early!
  90. We need a Playstation 3 version!
  91. Map Objective Markers. - not getting lost.
  92. Game Modes
  93. TDM London bridge gameplay
  94. Goldrush replica
  95. Dirty Bomb Philosophy & Business Model - Your Thoughts?
  96. need a server with no minimum player limitation
  97. Suggestions for upcoming gameplay videos
  98. OBJ Waterloo Terminus Gameplay
  99. TDM Waterloo Terminus Gameplay
  100. Found this on the web
  101. What do you want to see in Dirty Bomb?
  102. Major gameplay changes you need to make! ET/QW direction
  103. who does this remind you of.
  104. Teaser at http://www.dirtybombgame.com/
  105. What you gonna do, if...
  106. unrealed - general support
  107. Mines and Turrets
  108. Dual Objective Maps
  109. player/team limits
  110. How do we reserve an IGN?
  111. Blood, Gore, Limbs
  112. is the game out yet ?
  113. Maps too static
  114. Linux?
  115. Game lobby
  116. Dedicated Servers
  117. Any Redditors in here? Head to /r/DirtyBomb
  118. Maps Site /Scenario suggestion
  119. What's with the trickle of info?
  120. No Ironsight
  121. I noticed my bald patch today but I don't care.
  122. Thoughts on The ET format.
  123. Handling abusive / cheating players
  124. who's excited?
  125. suicide is dangerous but martyrdom is fun
  126. NO Cinematics between obj
  127. trick jumping with adhe
  128. First impression on Sprint:
  129. Kalashnikov
  130. Objective Types coming?
  131. Personal Noticeables: Will update
  132. The world b4 Brink
  133. Thoughts of an Old, Slow but Very Sneaky ET Player
  134. What's your favourite DB map so far?
  135. An idea for alternate objective mechanics
  136. Idea for a promo video
  137. Opinions on current gunfight mechanics
  138. Thoughts on the EV
  139. Cramped Feeling = Player Size?
  140. Missplaced textures at LB
  141. First Impressions
  142. Camden!
  143. Whats behind the idea of Dirty Bomb?
  144. Improvement hitlist
  145. Authentication failed
  146. Camden Feedback
  147. Ideas for a vertical map layout
  148. FINALLY getting online tonight!
  149. Suggestion: Place the title of the map, and game mode somewhere in the pause menu.
  150. First impressions
  151. Any love for some bots?
  152. Hunted?
  153. Different sensitivity between iron sights and hip?
  154. Covy/Sniper Discussion and Feedback
  155. XMASS map for next patch?
  156. dedicated server files
  157. [REQUEST] r_showtris, r_speeds
  158. Tl;dr
  159. Woo! I played with bots today!
  160. Future Class Loadouts : Create and Discuss
  161. Command Posts
  162. Domipheus' feedback from a few games
  163. Skill curve
  164. The Basics?
  165. Any chance of a dot crosshair?
  166. Servers to 12 players max?
  167. Introduce Yourself!
  168. Draw me like one of your French girls...
  169. Seanza's IRC guide
  170. few suggestions post patch
  171. Assault/Soldier
  172. Few questions that require official word
  173. How does unreal/DB latency work? High ping advantage?
  174. What makes this game special?
  175. Engineer's C4 being 'equippable'
  176. Reviving immunity
  177. Hawken open beta is out.
  178. More Feedback
  179. "Don't finish pls"
  180. End an objective game when it reaches the point of no return for the EV push stuff
  181. Waterloo; will we ever be able to get from here to there?
  182. Uk-03
  183. Suggestion: Show the end of bullet belt when reaching 0 rounds on the Assault LMG
  184. 'Cause this is Thriller!
  185. "Gib" Rewards.
  186. Player Gibbing Discrepancies?
  187. First-ever Dirty Bomb Gameplay Video Released!
  188. In Game Server Browsing
  189. the paid packs
  190. Analysis of the First gameplay video [SPOILERS]
  191. Friends list
  192. Shoutcasting Features
  193. Ammo Pack (Refill Gernade)
  194. DirtyBomb Map Design
  195. displaydeathghosts
  196. Spotting friendly / enemy and downed / dead players
  197. The ironsights
  198. observations #2
  199. In Game VOIP.
  200. DB Launcher - LaVaGoD's Feedback and Suggestions
  201. Not much demand for field ops
  202. Dirty bomb for steam
  203. players at different skill levels
  204. Stealth technology
  205. Body Gibs and Corpse Dragging
  206. Will there be a S.M.A.R.T. system in Dirty Bomb?
  207. Character models
  208. New ideas, new gizmos,and somthing different.
  209. Knife discussion
  210. movement
  211. Some suggestions: Dmg, Regen Times etc.
  212. Na db pug
  213. Screen shaking: HUD, visual information delivering
  214. Proposal: Server network/config tagging
  215. Holidays
  216. Are you intending to pay upfront?
  217. My Ideas for the game.
  218. wheres the humour bug
  219. Anti cheat
  220. Team Deathmatch (TDM)- Any point in playing a class other than Medic?
  221. White Chapel Feedback
  222. Pay and invest in the community
  223. Is Soldier the new engineer?
  224. Competitive Mode Feedback (Pug/scrim tests)
  225. Devs - What's Your Plan?
  226. Fireteams *ducks*
  227. The player life
  228. Performance Monitoring
  229. The competitive spectator overlay & features
  230. Winning needs to be more rewarding
  231. TV servers
  232. No Clip ?
  233. Competition needs
  234. Launcher Updates
  235. Top-down maps
  236. Short Name for Dirty Bomb?
  237. Which Peripherals do you use for Competitive Play?
  238. Customizable UI Settings
  239. In game announcements for tournaments?
  240. Next Movement Test Patch
  241. Suggestion: Slow down player movement within shrubbery
  242. competitive match making
  243. Mercrenaries to buy - just different outfits?
  244. Iron Sight sensitivity?
  245. Game Title
  246. Suggestion: If user presses sprint, cancel the reload.
  247. "Post your screenshots" thread. Humor not required, but appreciated.
  248. Gunplay
  249. Whitechapel my Edit suggestions.
  250. Request: Can we have test servers that can start with just one person readying up?